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He starts at Storage Room. When it changes position at this room, he will be close to camera, staring. Then he cant be seen in any of cameras, but soft walking can be heard when it moves. When the player thinks he is at left door, listen for breathing. If you hear breathing, immediately close the door and wait 5 seconds to make him leave. When the player doesnt go to the door, or takes too long for listening, closes for too short amout of time or hides at the desk, He will jumpscare, causing game over. |
He starts at Storage Room. When it changes position at this room, he will be close to camera, staring. Then he cant be seen in any of cameras, but soft walking can be heard when it moves. When the player thinks he is at left door, listen for breathing. If you hear breathing, immediately close the door and wait 5 seconds to make him leave. When the player doesnt go to the door, or takes too long for listening, closes for too short amout of time or hides at the desk, He will jumpscare, causing game over. |
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− | [[File:Dont_bless_this_one.ogg|Terror Oswald about to kill player.]] |
+ | [[File:Dont_bless_this_one.ogg|Terror Oswald about to kill player.]] Terror Oswald about to kill player when not fended off. |
Latest revision as of 14:58, 16 May 2019
Apparence
It has a huge scratch at the chest along with small one, and lacks arms, that are replaced by spikes.
Behaviour
He starts at Storage Room. When it changes position at this room, he will be close to camera, staring. Then he cant be seen in any of cameras, but soft walking can be heard when it moves. When the player thinks he is at left door, listen for breathing. If you hear breathing, immediately close the door and wait 5 seconds to make him leave. When the player doesnt go to the door, or takes too long for listening, closes for too short amout of time or hides at the desk, He will jumpscare, causing game over.
Terror Oswald about to kill player when not fended off.